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In 2016, two cars from the newly renamed Supercars Championship and one car from the 2015 V8 Supercars Championship appeared in Forza Horizon 3, their first appearance in the spin-off series to Forza Motorsport, as part of a wider focus on Australian content. The series, a flagship series of Microsoft's Xbox series of consoles, has also featured as a sponsor on multiple real life V8 Supercars, including a wildcard entry from Triple Eight Race Engineering at the 2013 Supercheap Auto Bathurst 1000 and on DJR Team Penske cars in 20. The 2015 edition, Forza Motorsport 6, featured ten V8 Supercars including all five marques that competed in the 2015 season. The V8 Supercars licence has featured in the Forza Motorsport series. The car since appeared in each game of the Gran Turismo series up to and including Gran Turismo 6.ĭJR Team Penske carried Xbox and Forza Motorsport signage at selected events in 20. In 2001, a Ford AU Falcon campaigned by Ford Tickford Racing in the 2000 Shell Championship Series appeared in Gran Turismo 3: A-Spec, the first time an Australian car had been included in the series.
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This was the last full appearance of Supercars in the series, however selected cars have continued to appear in the series, most recently in 2019's Grid. It included the greatest depth of V8 Supercars content of all of the games released.
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The final game in the series was V8 Supercars 3, which was released in 2006 for PlayStation 2, PSP, Nintendo DS, Xbox, Windows and Mac OS X and featured all cars and tracks from the 2005 season. This was followed by V8 Supercars 2 in 2004, which featured content from the 2003 season and was also released for PlayStation 2, PSP, Xbox and Windows. The game featured 21 cars and seven tracks from the 2001 Shell Championship Series. It was the first game to feature the name V8 Supercars in its title and was the first in a series of three games that would be released with such branding. In 2002, V8 Supercars: Race Driver, the fourth game in Codemasters' series, was released for the PlayStation 2, Xbox and Windows. It featured cars loosely based on the Ford AU Falcon and Holden VT Commodore that were used in V8 Supercars at the time.

The third instalment of Codemasters' TOCA Touring Car series, TOCA World Touring Cars, released in 2000, was available for the PlayStation and Game Boy Advance. The game featured multiple camera angles with which to race and supported the use of a force-feedback racing wheel. The physics model of the game was created with input from Dick and Steven Johnson.
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It featured 25 drivers of what was then known as V8 Supercars as well as four tracks: Oran Park Raceway, Sandown Raceway, Queensland Raceway and Mount Panorama. This was followed by Dick Johnson V8 Challenge, released for Windows in December 1999.
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Players took part in a series of races around the Mount Panorama Circuit, with prize money being used to upgrade the car or change the team manager and pit crew. The game included a Holden Commodore-based and a Ford Falcon-based car, with the Holden Racing Team's 1996 livery being used on one of the Commodore-based cars. The game was endorsed by the Holden Racing Team, and its drivers from the 1995 Bathurst 1000- Peter Brock, Tomas Mezera, Craig Lowndes and Greg Murphy-were featured in the game, along with cut scenes from the race. It featured real-life video from the Mount Panorama Circuit with the virtual cars superimposed over the top.



Touring Car Champions, released by Torus Games and Virtual Sports Interactive for Windows in June 1997, was the first game to be based on Australian touring car racing.
